Jen KweonBlog: Finishing a Game (Twine)Peer Reviews: Why We Need Game Testers The peer review sessions on the final week of class were crucial for game development. Since I had…Aug 17, 2021Aug 17, 2021
Jen KweonBlog: Coding a Game (Twine)We have been building up on game design from dissecting the meaning of game and play to world and lore building. We have sketched and…Aug 10, 2021Aug 10, 2021
Jen KweonBlog: Storylets, Flowcharts, and TwineOrganization. It’s the next step to take, after you’ve built your game world and narrative plot. And it’s certainly a crucial step. After…Aug 3, 2021Aug 3, 2021
Jen KweonBlog: Games Tell StoriesGames tell stories! (Agree to disagree, Jesper Juul.) I think games can be used for storytelling just like movies and novels. In fact, for…Jul 27, 2021Jul 27, 2021
Jen KweonBlog: Comes Down to the Goals and RulesLast week, we went over game elements and gameplay. Out of the numerous building blocks of games, the first three deem to be chiefly…Jul 19, 2021Jul 19, 2021
Jen KweonNotes: Balanced Gameplay“Games are meaningful structures/systems of play.” (Ahmed Ansari, Fundamentals of Game Design, 7/12 class)Jul 16, 2021Jul 16, 2021
Jen KweonBlog: Play, Games, and the Magic CircleMagic Circle When we go to the theaters to see a movie, the lights dim signaling the start of the movie. And then we have movie…Jul 12, 2021Jul 12, 2021
Jen KweonNotes: Encountering Forms of PlayDividing activities people like to do based on productivity and whether there is a goal to achieve Difference between play and gamingJul 8, 2021Jul 8, 2021